#168: steady_state operator + oo_.steady_state versus dr.ys --------------------------+------------------------------------------------- Reporter: michel | Owner: michel Type: enhancement | Status: new Priority: major | Milestone: Component: Core M-files | Version: Keywords: | --------------------------+------------------------------------------------- The steady_state operator is currently implemented via the global variable oo_.steady_state in *_dynamic.m
It would be preferable to pass it as argument
It is also necessary to clarify the respective role of oo_.steady_state and dr.ys
In perfect foresight models where the terminal steady state is different from the initial one, we need to clarify which steady state the steady_state operator refers to.
Whatever change is made, must be done for *_dynamic.m *_dynamic.mex* and in bytecode
#168: steady_state operator + oo_.steady_state versus dr.ys ---------------------------+------------------------------------------------ Reporter: michel | Owner: michel Type: enhancement | Status: new Priority: major | Milestone: Component: Core M-files | Version: Resolution: | Keywords: ---------------------------+------------------------------------------------
Comment(by michel):
must also be done for *_params_derivs.m
#168: steady_state operator + oo_.steady_state versus dr.ys ---------------------------+------------------------------------------------ Reporter: michel | Owner: michel Type: enhancement | Status: new Priority: major | Milestone: Component: Core M-files | Version: Resolution: | Keywords: ---------------------------+------------------------------------------------
Comment(by sebastien):
Mostly done in 55bb27c5f6c8555465455a8b3072566ce208125f (bytecode remains to be fixed).
#168: steady_state operator + oo_.steady_state versus dr.ys ---------------------------+------------------------------------------------ Reporter: michel | Owner: michel Type: enhancement | Status: closed Priority: major | Milestone: Component: Core M-files | Version: Resolution: fixed | Keywords: ---------------------------+------------------------------------------------ Changes (by sebastien):
* status: new => closed * resolution: => fixed
Comment:
Fixed in bytecode in f48aa28e390e5b84569dd69cf6d6f6efb05fad98